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How much does an app cost in Australia? (2026 guide)

25 October 2026 · 8 min read

The short answer. At TheThinkLab, building an app starts from:

  • $2,000 for a clickable prototype to test the idea.
  • $10,000 for a first version of a web or mobile app.
  • Plus running costs: hosting, app store fees and support, usually a small monthly amount.

Prices are starting points, plus GST. What you pay depends on what the app needs to do, and you get a fixed quote before any work starts.

“How much does an app cost?” is the first question almost everyone asks, and the honest answer is that it depends on what the app has to do. This guide explains what drives the price, what different kinds of apps typically cost in Australia, and how to spend less without ending up with something nobody uses.

What drives the cost of an app

Two apps that look similar can differ a lot in price. These are the things that move it most:

  • How many types of user there are, and who can see what. An app for one kind of user is simpler than a marketplace with customers, providers and admins, each with their own screens, roles and permissions. Privacy rules, especially where children’s or health information is involved, need careful design and testing. This is why we design the whole app end to end before building: roles and permissions planned from the start cost far less than reworking them in later. Think of it like an architect and a quantity surveyor before a building goes up: you know exactly what you’re paying for before work starts.
  • How many screens and features. Every screen has to be designed, built, tested and maintained.
  • Payment processing features. One-off payments are straightforward. Subscriptions, deposits, refunds and payouts to other businesses add work.
  • Connections to other systems. Linking to your accounting software, CRM, booking system or an industry platform adds cost, but often saves far more in manual work.
  • Web, iPhone, Android or all three. One app published to both app stores keeps this under control.
  • How much is unknown. If you’re not yet sure what users need, the cheapest step is to find out before building, not during.

Starting prices by type of app

What you’re buildingFromWhat it usually includes
User research and discovery$2,900Interviews, personas and user maps, so you know what to build first.
Clickable prototype$2,000The key screens, clickable, to test with customers and investors before building. The price grows with how detailed the sign-up and onboarding flows are, and whether it needs to work with data.
First version of a web or mobile app$10,000Accounts, the core features, an admin area, testing, and launch to the web or app stores.
Audit of an existing app$1,000The code, security, hosting and progress reviewed, with a plain-English report of what to do next.
Automating work between your systems$4,000Connecting the tools you use and taking repetitive steps off your team.
Website$2,000For businesses that need a great website rather than an app.
Online store$3,500Products, payments, shipping and stock, easy for your team to run.

Starting prices, plus GST. The final price depends mostly on the drivers above, and is fixed in your quote before work starts.

Running costs to budget for

Building the app is most of the cost, but not all of it. Plan for:

  • Hosting and databases. Often modest for a new app, growing with the number of users.
  • App store accounts. Apple charges an annual developer membership, and Google a one-off registration fee. Both are small, and in your name.
  • Third-party services. Card payments, text messages and emails are usually charged per use, so they grow with your business.
  • Support and improvements. Phones and browsers change every year. Budget for updates, fixes and a steady rhythm of improvements once real users arrive.

Fixed price or hourly?

Hourly billing puts the risk of a project running long on you. A fixed price puts it on the people building it, so they have every reason to scope carefully and keep things moving. We quote every stage as a fixed price, agreed before work starts, and show progress on a live project board, so you can see exactly what your money is buying.

How to keep the cost down

  1. Start with a prototype. It’s the cheapest way to find out what users want, and changes cost almost nothing at that stage.
  2. Build the smallest useful version first. Launch with what matters, then add what users ask for.
  3. Build once for iPhone and Android rather than paying for two separate apps.
  4. Don’t build what you can buy. Use proven services for payments, email and maps.
  5. Make decisions quickly. Waiting on answers is one of the biggest hidden costs in any project.

How long does it take?

As a guide, a polished clickable prototype takes from two to four weeks, and the first version of a full web or mobile app two to three months. The biggest factors are how clear you are on your users’ needs and how quickly decisions get made. Your quote should break the work into milestones you can see being delivered.

Get a fixed quote for your app

Tell us what you have in mind and we’ll reply within one business day with a fixed quote, or a few questions to firm it up. If you’re early, we’ll suggest starting with a prototype.More about our app development →

FAQ

App cost questions

Can’t see your question? Ask us directly.

What’s the cheapest way to start?

A clickable prototype, from $2,000 plus GST. It looks and feels like the app, so you can test the idea with real customers and investors before paying for the full build. If working features matter more to you than polished design, we can instead build a simple working version and get it running on its own web address, so people can use it for real.

Is it cheaper to build for iPhone or Android first?

Usually neither. Building one app that publishes to both the App Store and Google Play costs much less than building two separate apps, and you reach everyone from day one.

Can I get a fixed price for an app?

Yes. Once the scope is clear, usually after a prototype, we quote the build as a fixed price for each stage, agreed before work starts.

Get a fixed quote
How long does it take to build an app?

As a guide, a polished clickable prototype takes from two to four weeks, and a full web or mobile app two to three months. The biggest factors are how clear you are on your users’ needs and how quickly decisions get made.

Know what you want to build?

Answer a few quick questions and we’ll reply within one business day with a fixed quote.